Time

Time
Neptune's Pride 2 games run on real-time. One hour of real time equals one tick. Twenty-four ticks equals one cycle. On each cycle, production occurs.

All standard games follow this mechanic. Custom games can be created with the following options:

- Quad: 4 cycles per 24 hours

- Double: 2 cycles per 24 hours

- Slow: 1/2 cycle per 24 hours, or 1 cycle per 48 hours